Genre: Adventure
Date: July - September 2009
Hardware: PC
Language: C# with XNA Game Studio v2.0
IDE: Visual Studio 2008
Team: Andrew Dieppa, Michael Gwynn, James McBride
Pitch:
You are a fresh pirate on the open seas. Take control of your crew and discover the world's treasure while surviving the perils and challenges of the sea. Get out there and become the rich legend you were born to be!
Story:
In this sea adventure game, you pilot your own crew through the seas, discovering treasure and danger around every turn. In this pirate version of Oregon Trail, you'll have to learn how to navigate the seas, protect yourself from diseases, survive the harsh weather conditions and battle other pirates in your conquest to find the ultimate treasure, the Ruby of the Sea.
Main Features:
- Randomly generated weather conditions and diseases
- You chose your own crew and ship title
- Simple controls to pick up and play
After-Thoughts...
Starting this project with two other classmates I've never worked with, I have to admit I'm proud of how this game turned out. The weather and disease state machine worked wonders and the cities were designed great thanks to Michael. Dieppa pulled in in the last bit to help bring audio into the game, making it the best game of the class I'd have to say for our final presentation.
We did have a cut back quite a bit from our initial design like most games have to do. We certainly over-scoped the idea, turning it into a demo more than a full game. We were able to design the first mission which was a delivery mission, however we originally had at least one other mission to be chosen at the start of the game which was a bounty mission. After a few weeks, we started to feel the pressure and decided to cut back so what we had would be quality as oppose to two broken missions. We also ran into interesting issues with camera and boat movement, seeing as how they didn't add up. However through a final realization, that issue was overcome and our game now has an interesting view of movement which I'm glad to have been able to figure out.
All in all, there is more to add to the game in order for it to be complete. However for the time we had to finish it and with a new group, it was a great experience. We had to cope with our different attitudes and experiences to see how everyone would fit in the group and how everyone could benefit to completing the game. I believe we accomplished that and in turn have come away with a good feeling about it.
Screenshots and Videos coming soon